[Phoronix] Vulkan vs. OpenGL Performance For Counter-Strike: Global Offensive

Written by Michael Larabel in Linux Gaming on 15 December 2021. 

When testing the graphics cards at 4K, the DXVK-Native based Vulkan API usage was excellent… Performance gains across the board using Vulkan rather than the OpenGL renderer that’s long been used on Linux. For both NVIDIA and AMD graphics cards the results were great with very nice uplift enjoyed by switching over to Vulkan! In the few AMD cases with OpenGL data points missing, that was due to the problem mentioned of excruciatingly slow load times with RadeonSI either due to a new Mesa or CS:GO regression. In any case as shown by the tests at 4K the Vulkan renderer for CS:GO is working out very well.